
David Mandrake
Dreddit Test Alliance Please Ignore
25
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Posted - 2015.10.01 23:26:20 -
[1] - Quote
Serendipity Lost wrote:I'm all for ganking, I'd just like the beach ball mechanics to be removed from freighters. I don't want collision damage, but when a weeeee little subcapital bumps a capital ship, it should mostly bounce off and the capital should should only be affected a small amount. (Imagine throwing a ping pong ball really hard into my forehead - I'm not going to go flying across the room.... my head is just too dense compared to the ping pong ball)
Less like a ping pong ball and more like a baseball or something (which will cause your head to move). To give an example of numbers, a Providence has a mass of 900 million kg. A Machariel has a mass of 94.7 million kg. Fit with a 500mn MWD, it will then have a mass of 144.7 million kg, which is a decent fraction of the freighter's mass. Any sort of impact between those two bodies would have a fairly large impact on the larger body (which is also why bumping doesn't cause damage; realistically the kinetic damage from such an impact would destroy the bumper and the freighter, and you'd probably see gankers just fit out a cheap T1 battleship for speed and make suicide runs on expensive freighters).
Christopher Multsanti wrote:
You're right your just an echo of what other people say. Why even post? I guess people who like want to be CSM like the sound of their own voice.
If your freighter has a support of fleet of 30 Catalysts and 10 guardians v 1 bumping Mach and 40 catalysts they would not be able to save the freighter from being ganked in High sec. You like so many others have failed to realise that no one is saying that one ship should be able to defend itself against a 40 man fleet.
Just wait for CONCORD to kill them and make that entire support fleet logi.
Or just get creative. A suicide, smartbombing battleship landing on the Catalysts will likely destroy all of them rather quickly (they have zero tank when gank-fit), well before CONCORD will arrive.
Or just do what others have said, scout ahead; use information you have available and figure out if jumping in to a system is a good idea or not. Back when I hauled I'd have Dotlan's radar feature up so I could see recent kills, as well as planning my route through it's navigation tool so I could see if there were any unusual spikes on my route. If it didn't look safe, I didn't go in to the system and I waited it out. I also sprinkled safes and other bookmarks along my common routes so that I'd have a lot of options if I did run in to a bad situation, and I didn't leave my freighter out in space when it didn't need to be - if I was scouting ahead, it was docked at a station. It was a little bit more of a pain than a lot of people go through, but that's why they were the ones dying. I also didn't have a support fleet with me... but to be honest, if a few dozen players are getting together to kill you, you've got no right to expect to live no matter what you're flying and you either have to bring more friends (which, 40 logi is going to make a Freighter hard to kill just about anywhere), or just try not to put yourself in a situation where a few dozen people are going to try to kill you. It's not hard.
And I mean, sure. Eventually you might make a mistake or things happen and you die. But it's Eve. Don't fly what you can't afford to lose, and if you're doing something to make money - make sure there's enough profit in it to pay for the occasional loss. If there's not, maybe you should try a different profession. There's plenty of ways to make money in the game, they don't all involve flying gigantic targets mindlessly through space. Unless you just like flying freighters - which, hey, to each their own. But, again. This is Eve. If you fly something, eventually you're going to lose it. Even with all my precautions I still gave my freighter/Orca snarky names so I could poke fun at whoever ganked it. |